CineGame
See examples of many of our games at www.cinemataztic.com
CineGame is an interactive branded game played by the audience on the cinema screen as part of the preshow. The audience use the CineGame App to connect with the game. The CineGame has been running since 2013 in Odeon and Nordisk Film cinemas in the Nordics and are now also available in cinemas in Germany, Spain, Estonia, Australia and New Zealand.
Why CineGame is a great solution for everyone:
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Cinema: CineGame offers you an opportunity to entertain your guests before the movie has even begun. That’s a great way to stand out from your competitors.
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Advertiser: Gamification is a fun and more memorable way to make a lasting effect on consumers than using regular advertising.
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Brand safety: A CineGame is a closed system where there is complete control over everything. Nothing can get on the cinema screen or into a CineGame app without it having been through CinemaTaztic’s quality control.
CineGame fundamentals
How to play
Cinema guests enter the 4-digit code written on the screen. Then their CineGame app is transformed into a joystick that allows them to write messages, move their avatar around the screen, answer questions or control a spaceship on the cinema screen.
CineGame flow
A CineGame is almost always built up over 3 stages. 1: The audience logs on. 2: The game is played 3. The winner is found and a prize is awarded. The length of the different stages can vary from market to market and game to game
Timing
A CineGame can last from 3 to 10 minutes and can be placed anywhere in an existing preshow. Below you can see how CineGame is positioned in different markets
See examples of a CineGame here Cinemataztic.com/games.
Learn more about CineGame here.
CineGame system
Game types
The Quiz
The classic quiz is a sure winner and even though it’s one of the simpler games it’s a classic.
To make a quiz we need:
- 8-12 questions each with 4 possible answers.
(Question max 74 characters)
(Answer max 23 characters)
Examples of quizzes:
- HBO
- Hummel (DK)
The Shuffle
More to come Examples of Shuffle games:
- McDonald (NZ)
How?
The Memory Sequence game
Examples of Memory Sequence (Simon) games:
- Fanta (DK)
Arcade game
Examples of Arcade games:
- Coke (DK)
MusicTiming game
Examples of MusicTiming games:
- Pepsi
Wheel of Fortune game
Examples of Wheel of Fortune games:
- Tryg
Find the Word
Examples of Find the word games:
Materials
Materials we would like to receive:
- Logo
- Color codes
- Fonts
- Music
- Existing graphics elements
- Sounds
- Movies and animations
We can work with most file types. However, the best results are obtained by vector graphics or high-resolution image files or video clips
We can make the game completely without you submitting any material, however, we recommend that you at least submit:
- Logo
- Font
- Color codes
- Product image
All files must be sent via: https://cinemataztic.wetransfer.com/ It ensures that everyone involved in the production receives everything.
Design process
To ensure the best and fastest production, we use Google Slides for our design approval process.
All comments about your game must be made on Google Slides as it ensures that everyone involved in the production always has the latest and up to date information.
How to use Google Slides:
- Click on the link you received to Google Slides
- Click on the individual slide, on the left side of your screen you will be able to comment on the selected slide.
Translation: You must go through our Google Slides and come up with translations for the part of the game that have to do with your brand. We do all translations regarding the Cinemataztic platform ourselves. (Add the translations directly to Google Slides in the comment field)
Production flow:
- Brief and material from customer
- Game play and design drafts
- Design approval by the customer
- Production and programming
- Final customer approval
- Q&A by the Cinemataztic Q&A team
- Deploy game to Cinemataztic Cinemas
- Go Live
If you have questions, additions or anything else regarding your game, please send them to: game@cinemataztic.com
How to run a demo
So now you have a Cinemataztic player in your cinema, it’s connected to the backend, and now you want to show it to everybody!:
IMPORTANT
There are two different ways to test the Cinemataztic player, and the player contains a setting that MUST be set to match the type of Demo, read carefully!
If you do not ajust the setting correctly, the Demo will fail, leaving a bad impresion.
You can choose to show the scheduling system, OR just showing the games on the player!
SHOWOFF
“Cinemas automation (like Doremi)”. Cinemataztic player works with different Cinemas automation (like Doremi). So how you show your system is out of scope of this wiki. But if you want to show this part of your setup you must make sure that the player are configured as usual.
If you have demoed the games on the player as described as below, it’s vital that you remove the checkmark on the “IGNORE GAME COOLDOWN” setting:
First find the correct Cinemataztic player in the Cinemataztic cloud:
Then find the settings:
Then make sure the “ignore game cooldown” is not set:
If this is left on while showing of the backend, and you starts games to quiz in sucsession the games will end before time. So demo’ing this part of your setup will have to include only full gaming sessions.
SHOWOFF THE GAMES ON THE CINEMATAZTIC PLAYER
If you do not want to show off the scheduling side of the Cinemataztic experience, and only want to show the different games, and perhaps skip the game lobby, restart games before time, or just exit games and start new ones, this test method is for you!
To be able to freely start and stop and skip games the “IGNORE GAME COOLDOWN” checkmark should be set. NOTE: This should be unchecked before going back into production and before showing the Backend Scheduler system. Find the correct machine as above, but change these settings:
Make sure the show GUI is set, and consider setting the machines playlist to “DEMO”
Connect a Keyboard directly to the player, and you now have the option to start the different games directly from the list.
KEYBOARD SHOTCUTS:
IN THE MENU
1-9 start the game with that number from the interface P to make a ping sound
IN THE GAME
ALT F4 end the game running now.
IN THE GAME LOBBY
(hold) S then hit SPACE Skips the Lobby